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DEVELOPMENT OF A MOBILE APPLICATION FOR LEARNING PHYSICS USING AUGMENTED REALITY TECHNOLOGY

Authors

Name Affiliation
Айгерим Международный университет информационных технологий
Yevgeniya Daineko -
Dana Tsoy -
Madina Ipalakova -
Zhuldyz kalpeyeva -

Published:

2022-02-10

Article language:

Russian

Keywords:

Mobile app; augmented reality; physics; Unity3D; C# (CSharp).

Abstract

The use of mobile devices in today's world is steadily increasing. With the advent of new computing power, such devices have opened up new perspectives for industrial, medical, commercial and advertising applications. The field of education is no exception.

In this article, we'll give an example of development of a mobile app for studying physics in a secondary school using augmented reality technology in three languages (Kazakh, Russian and English). The cross-platform Unity 3D environment was chosen as a development platform. The main functional was written in C#. Graphic models were created with the help of Substance Painter. The application implementation process, its basic elements and operation logic are also described. The effectiveness of the developed application is evaluated using secondary school students as an example.

It is shown that the use of new technologies is an integral part of the improvement of the educational process, and the use of such educational software increases interest in the study of complex subjects.

Айгерим, Daineko, Y., Tsoy, D., Ipalakova, M., & kalpeyeva, Z. (2022). DEVELOPMENT OF A MOBILE APPLICATION FOR LEARNING PHYSICS USING AUGMENTED REALITY TECHNOLOGY. Вестник ВКТУ, (4), 63–70. Retrieved from https://vestnik.ektu.kz/index.php/vestnik/article/view/109

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